Project Overview
Created a tile-based, keyboard-interactive game with data structures, using seed-based random world generation, where character moves avatar through rooms and hallways to get to a specific endpoint. Programmed save, quit, replay and load saved files functionalities. The replay mechanic replays the previous game and allows you to play from where the game leaves off, similar to the load saved files functionality. Used StdDraw to create a user interface for the game, including a live clock and text display based on cursor hovering.
Tools Used
Java
StdDraw
Data Structures
Game Development
Random Generation